Mudra/hand-seal spellcasting
Jun. 18th, 2010 09:41 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
More for my own reference than anything but yay. I'm still working out some specifics because the guy in here who does it is a drama meister in epic sleeved robes.
Based on the SoM/Seiken3 elemental magic system.
1) Three components: a) Element; (b) Spell type; (c) Intensity. If (c) not specified you cast at the highest level you have.
2) Flubbing one hand sign isn't a catastrophe, you don't have to start at the beginning again unless you fuck up the elemental sign. So If your intent is 'Undine/Freeze/Level 7' and you screw up on 'freeze', you're already set in Undine's category so you can do the 'freeze' mudra again and then tack 'Level 7' onto the end. If you screw up a level indicator, same deal. It just doesn't cast until you either (a) sign your level or (b) wait for the interval of time it takes for the incant to kick in to pass (this is NOT very long; you have to be fucking fast to stack these signs).
3) Targeting's established - I dunno. XD; SPLAIN PLS DUDE.
TBC.
Based on the SoM/Seiken3 elemental magic system.
1) Three components: a) Element; (b) Spell type; (c) Intensity. If (c) not specified you cast at the highest level you have.
2) Flubbing one hand sign isn't a catastrophe, you don't have to start at the beginning again unless you fuck up the elemental sign. So If your intent is 'Undine/Freeze/Level 7' and you screw up on 'freeze', you're already set in Undine's category so you can do the 'freeze' mudra again and then tack 'Level 7' onto the end. If you screw up a level indicator, same deal. It just doesn't cast until you either (a) sign your level or (b) wait for the interval of time it takes for the incant to kick in to pass (this is NOT very long; you have to be fucking fast to stack these signs).
3) Targeting's established - I dunno. XD; SPLAIN PLS DUDE.
TBC.
no subject
Date: 2010-06-21 11:35 pm (UTC)no subject
Date: 2010-06-21 11:55 pm (UTC)