(cred for title goes to IvoryTower 'cos she r0xx0rz)
So last night I decided I'd run the Icecrown Dungeon Threebie to see if I could (yes, I'm level 90, but I'm also the RNG's favourite kickball--and I tend to underestimate myself a lot, haha), and I could, and it was fun.
Wrath wasn't perfect, and ICC is the bluest blue thing to ever blue out of blueville. The Alliance-side version of this dungeon run contributed to the Jaina derail in obnoxious ways, and the Horde-side isn't perfect about Sylvanas either. Uther kind of sounds like a douche to me in places, which mehhh. Pit of Saron is a bit counterintuitive to navigate if you're not used to it and misread the map; I ran up the hill instead of around the corner and then went 'oh right, uh...' Also? BRONJAHM DESERVES MORE LOVE. (And a VA who's not pasty godDAMN. Sorry, Metzyboy, but you're about as brown as me--which is to say, absolutely not. Sit down son.) Because he's the hardest-working man in Icecrown. ;p Also, these three dungeons feel kind of brief? I know I'm vastly overlevelled, and that this is sort of a three-in-one dungeon--like, one piece of the icecrown Threebie is not equivalent to one quarter of Auchindoun's complex--but it still seems oddly configured? I'm not sure if there's another dungeon grouping that does this... I dunno. YMMV. To me the pieces felt a little shortish in length and I prolly would have made them separate and not a three-in-one if that was possible without breaking flow. I dunno. It just felt kind of oddish. Others may well disagree and I totally accept that and defer to their greater experience. XD
But. Gripes aside? Wow. The atmosphere. THE LOREGASM. And the end of the dungeon triad flossing christ.
Overall: It's fun stuff. I know I'm not qualified to make major lore judgements or difficulty judgements, and I won't do either. This is just my rambling observations, personal opinions and nattering. :D
So, piece by piece:
( take your life, take your soul, everything's out of control )
So last night I decided I'd run the Icecrown Dungeon Threebie to see if I could (yes, I'm level 90, but I'm also the RNG's favourite kickball--and I tend to underestimate myself a lot, haha), and I could, and it was fun.
Wrath wasn't perfect, and ICC is the bluest blue thing to ever blue out of blueville. The Alliance-side version of this dungeon run contributed to the Jaina derail in obnoxious ways, and the Horde-side isn't perfect about Sylvanas either. Uther kind of sounds like a douche to me in places, which mehhh. Pit of Saron is a bit counterintuitive to navigate if you're not used to it and misread the map; I ran up the hill instead of around the corner and then went 'oh right, uh...' Also? BRONJAHM DESERVES MORE LOVE. (And a VA who's not pasty godDAMN. Sorry, Metzyboy, but you're about as brown as me--which is to say, absolutely not. Sit down son.) Because he's the hardest-working man in Icecrown. ;p Also, these three dungeons feel kind of brief? I know I'm vastly overlevelled, and that this is sort of a three-in-one dungeon--like, one piece of the icecrown Threebie is not equivalent to one quarter of Auchindoun's complex--but it still seems oddly configured? I'm not sure if there's another dungeon grouping that does this... I dunno. YMMV. To me the pieces felt a little shortish in length and I prolly would have made them separate and not a three-in-one if that was possible without breaking flow. I dunno. It just felt kind of oddish. Others may well disagree and I totally accept that and defer to their greater experience. XD
But. Gripes aside? Wow. The atmosphere. THE LOREGASM. And the end of the dungeon triad flossing christ.
Overall: It's fun stuff. I know I'm not qualified to make major lore judgements or difficulty judgements, and I won't do either. This is just my rambling observations, personal opinions and nattering. :D
So, piece by piece:
( take your life, take your soul, everything's out of control )